PANEL PRESENTATION ABSTRACTS
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Anders Fagerjord |
Between Place and Interface: Designing Situated Sound for the iPhone This describes the development of an iPhone application presenting Roman church music. In Rome, the iPhone's GPS facility will guide the user to an interesting church nearby. Inside the church, the application will play back recorded spoken presentations of the church's role in music history, as well as the music. Testing revealed the need to balance three concerns: (1)Topic. The authors wished to write and narrate material that was engaging, understandable for a general audience, and musicologically sound. (2) Place. Roman churches, are so powerful surroundings that music and presentation must be tailored to the particular place. When done right, the comprehension of visual art, architecture, and music informs each other to gain wider understanding of the aesthetics of a period. (3) Interface. For an application to be effective it must be easy to use. A situated text must be written to conform with established interface conventions, and even creative new solutions must be designed so they appear to be part of the same coherent logic. The triad of topic, place and interface is well in harmony with rhetorical theory from classical 'kairos' to Miller's genre theory. Our focus on interface reformulates rhetorical theory in a way relevant for computer genres. |
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Jill Walker Rettberg |
Personal Narratives, Corporate Templates Literary narrative genres develop from personal narrative practices. The first novels were based on letters and diaries, though the genre developed into something independent in time. This presentation discusses contemporary personal media and narrative practices, such as those we see in social media. Some of these practices are constrained by corporations such as Facebook or Twitter, which steer our expression in specific ways. Others appear free, yet are heavily influenced by cultural templates, copying and voluntary rules. Often, corporations or organisations provide systems to automate some of these voluntary rules. We're also beginning to see some examples of social media sites that take our contributions and create their own visualisations and representations of an aspect of our life. For instance, Dopplr.com generates reports on your travel, Flickr.com shows you your photos on a map or as a calendar, Trixietracker.com graphs your baby's sleep patterns and Google Web History visualises your search activity in time. What happens, then, when our personal narratives and self-documentations aren’t hand-crafted as with diaries and scrapbooks, but are automatically generated? What would literary narratives following these personal but computationally assisted practices look like? The talk builds upon and extends an essay to be published in the European Journal of Communications in December this year (Preprint available), and the slides I used for the talk are available as well. |
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Renée Turner |
What's on your mind? Status Updates, Friend Suggestions And Data Mining (presentation) As I'm staging my private life, confessing my current state of being through status updates and learning the peculiarities of online friendships, my very existence is being stalked and mapped by invisible algorithms. Facebook, one of the most popular and efficient pieces of social software, is tracking my posts, profiling my likes and dislikes and learning from my idle quizzes. In essence there are two profiles building, the public one I present to my “friends” and the commercial one gathering mass through data mining. Telling fictional and non-fictional anecdotes, my presentation will explore Facebook as an idiosyncratic and disciplining environment. I'll be attempting to illustrate how I train the machine and the machine trains me. |
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Daniel Apollon |
Getting the camera into the game - Jean Rouch for the Digital age No more canned "qualitative research", no more "academic empathy", no more "we" and "they", nor any fixed camera point of view from the mirador of a static tripod! Let the camera be part of the trance, and let the "observed" ones become the story tellers. Let the camera be part of the game. Filmmaker and ethnographer Jean Rouch's principled attitude towards film-making in Africa and elsewhere, has been a powerful source of inspiration for the French Nouvelle Vague. Rouch has also been a source of inspiration for all those looking for collaborative story making as a better way to get knowledge of people in their own culture. Rouch's camera movements, "breathing", pulsation - its immersion and the filmmaker's merging into the story telling endeavoured to blow the barrier between artistic expression and ethnographic insights. I'll take a brief look at the implications of Jean Rouch's "ciné-transe" approach for a possibly emerging collaborative and interactive Web documentary genre. |
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Roderick Coover |
Pathmaking in the Unknown Territories: Interactive environments as an model for interactive cinema Enter interactive panoramic environments and cinemascapes of texts photos and videos in the Unknown Territories. Join John Wesley Powell on the 1869 exploring expedition of the unchartered waters of the Colorado River. Return 80 years later following the footsteps of anarchist-environmentalist Edward Abbey and discover a very different American West -- on shaped by industrialization, mining, dam-building. That paths would you take in the unknown territory? At www.unknownterritories.org. |
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Maria Mencia |
Connected Memories In my paper I will discuss the work Connected Memories which am demonstrating at the Landmark Café. Questions and issues evolve around the use of technology as a participatory and inviting medium to perform and share stories with other participants. How to engage and facilitate interaction with the work and between people? How to represent the narratives as legible text maintaining their strength, as well as, connecting them all through visual poetic textualities? How to structure the architecture of the programming? What is the role of aesthetics to represent different identities and similar memories in the visual textual landscapes? |
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Talan Memmott |
To begin with ... In conclusion To begin with – the discipline of interdisciplinary practice ... toward an introduction to the eventual plushware outcome of the kludge ... Intentional and Iterational Marks ... byproducts of playability – instrumentality and mutability. |

























